Tom Clancy's The Division Is Coming to the Tabletop as a Brutally Tactical TTRPG
The gritty universe from Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A partnership has been formed to create a tabletop RPG set within the franchise’s post-pandemic setting. The project has been announced, with a funding drive scheduled to launch in the spring of 2026.
"This project will bring the franchise’s distinctive tension, tactical intensity, and memorable setting to the table, providing fans a new way to engage with The Division through immersive storytelling and player-driven missions," reads an announcement.
Initial offerings are set to feature a beginner's box, core rulebooks, a GM screen, miniatures, and various deluxe editions.
Exploring The Division's Dystopian World
In this universe, a lethal pathogen known as Green Poison was released in NYC, sending the nation into chaos. As the crisis escalates, society crumbles and violent factions rise, transforming the urban landscape into a warzone. To preserve law and order, the government {activate|deploy] The Division, a secret cell of undercover operatives. This is where the players enter the story.
Development on the game has been in progress for about three years, and it is reportedly complete. The upcoming crowdfunding effort will function as a pre-launch sales platform to reach a wider audience, particularly in North America. Manufacturing will start immediately following the campaign, with shipping expected for the latter part of 2026.
A Streamlined Tactical System: The GRIS System
An early look at the game's rules reveals it uses d10s predominantly through its proprietary GRIS system, promoting a streamlined and strategic style. Agents use abilities to assemble a handful of dice, usually between one and five d10s.
- Instead of summing the total, participants select a single “resolution die” from the group.
- This die is then compared against a set challenge number.
- Achieving a natural 10 triggers additional bonuses, such as increased harm or enhanced aid.
Engagements Focus On Tactical Placement and Situational Insight
Battles prioritize positioning and situational awareness, reflecting the video games. Elements like cover, elevation, or line of sight directly influence dice rolls. This system is designed to favor teamwork and smart positioning over raw numbers.
A Thematic Wound Mechanic
The way injuries is managed introduces a interesting thematic twist. Agents have a wound threshold; taking heavy hits reduces their effectiveness by lowering the number of d10s.
- At zero health, an agent collapses, but they’re not unconscious.
- They can still move and perform restricted acts, simulating the last stand seen in many shooter games.
- Any player knocked down must roll on a trauma table, risking persistent effects like shock or crippling injuries.
A Ready-to-Play Scenario
A free introductory rulebook is promised in the near future. It includes a pre-made starting adventure called Ashes of Murray Hill. In this mission, the group spearhead the search for a lost doctor squad and must thwart an attack by the violent Rikers gang, who have taken over that Manhattan district. Further information and the full range of offerings will be unveiled near the Kickstarter start date.